[C4] Yang Hu, Guo Freeman & Ruchi Panchanadikar (2025). "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 459, 1–19. [PDF]
[C3] Guo Freeman, Kelsea Schulenberg, Lingyuan Li, Ruchi Panchanadikar, Nathan McNeese. 2025. "Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 402, 1–16. [PDF]
[C2] Venkit, P.*, Gautam, S.*, Panchanadikar, R.*, Huang, K., Wilson, S. (2023). Unmasking Nationality Bias: A Study of Human Perception of Nationalities in AI‑Generated Articles. AAAI/ACM Conference on AI, Ethics, and Society‑ AIES ’23 [PDF]
[C1] Venkit, P., Gautam, S., Panchanadikar, R., Huang, K., Wilson, S. (2023).Nationality Bias in Text Generation. Conference of the European Chapter of the Association for Computational Linguistics‑ EACL ’23 [PDF]
* Indicates equal contribution
[J2] John D Patterson, Jimmy Pronchick, Ruchi Panchanadikar, Mark Fuge, Janet G van Hell, Scarlett R Miller, Dan R Johnson, Roger E Beaty (2025). CAP: The creativity assessment platform for online testing and automated scoring. Behavior Research Methods, 57(9), 264.
[J1] Ruchi Panchanadikar, Guo Freeman (2024). “I’m a Solo Developer but AI is My New Ill‑Informed Co‑Worker”: Envisioning and Designing Generative AI to Support Indie Game Development. In ACM SIGCHI Conference on Computer‑Human Interaction in Play (CHI PLAY 2024 ), Oct 14‑17 2024, Tampere, Finland [Best Paper Honorable Mention Award: Top 5%] [PDF]
[EA4] Yang Hu*, Ruchi Panchanadikar*, Guo Freeman (2025). Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI Play Companion 2025) [PDF]
[EA3] Freeman, G., Frommel, J., Mandryk, R. L., Gugenheimer, J., Li, L., Johnson, D., Aragon, C., Asif, S. A., Bailey, J., Meryem, B., Burger, B., Cmentowski, S., Hancock, J., Hides, L., Hu, H., Hu, Y., Li, W., Panchanadikar, R., Sayadi, N., Tebbe, D., Wöhler, L., You, X., Zhang, Z., & Zytko, D. (2024). Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. In Companion of the 2024 Computer-Supported Cooperative Work and Social Computing (CSCW Companion 2024) [PDF]
[EA2] Guo Freeman*, Yang Hu*, Ruchi Panchanadikar, Amelia L Hall, Kelsea Schulenberg, & Lingyuan Li (2024). "My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their Audiences. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’24), May 11–16, 2024, Honolulu, HI, USA. (Acceptance rate: 33.88%) [PDF]
[EA1] Ruchi Panchanadikar, Guo Freeman, Kelsea Schulenberg*, Lingyuan Li*, & Yang Hu (2024). "A New Golden Era" or "Slap Comps": How Non‑Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’24), May 11–16, 2024, Honolulu, HI, USA. (Acceptance rate: 33.88%) [PDF]
* Indicates equal contribution
[W1] Panchanadikar, R. (2024). Exploring Proactive Interventions toward Harmful Behavior in Embodied Virtual Spaces. arXiv preprint arXiv:2405.05920. [PDF]